3D Models

All 3D art below has been crafted using Blender and textured with GIMP, and I have tested them in both Unity 3D and Unreal Engine, output in .OBX and .FBX formats.


Stylized assets

Stylized 3D models are lighter, rounder, with a lower fidelity than my other subjects.  They are my practice for character and personality in the models and the world they inhabit.  To keep them light, I've textured them without Normal mapping or baked Ambient Occlusion maps.  Click on any of the main images to navigate to that model's Sketchfab 3D page, to manipulate in real time.

Click on any image to view in Sketchfab.



Realistic assets

Designed, modeled, and textured using Blender and GIMP, and tested in Unity 3D and Unreal Engine.  Realistic models incorporate normal mapping and ambient occlusion to increase depth and visceral realism.  Click on any of the main images to navigate to that model's Sketchfab 3D page, to manipulate in real time.

Click on any image to view in Sketchfab.



Environment work

Every asset you see in the environments below have been crafted by me using Blender for topology and GIMP for texturing.  These are all various game projects developed over the past four years, and can be seen with more context over at my company's website here.